المنظمون:
في إطار:
  • التواريخ 27 أغسطس
  • التواريخ
  • القاعة قاعة "موسكو"
  • Panel discussion

Press Play. Gaming for Pleasure and Urban Progress

After several decades of development, the video game industry has finally recognized its importance in the economy (games have overtaken cinema in terms of added value), culture (gradually being recognized as a separate art form), and the public imagination (virtual worlds create unprecedented ways of visualization). The main distinctive feature of gamification – interactivity – is its main applied advantage, making it possible to introduce a game element into the most diverse aspects of everyday life.

  • In which areas of urban life are gamification scenarios most realistic?
  • Which interactive solutions will attract the most new users?
  • What purposes will virtual spaces have?

مدير المناقشة

المتحدثون في برنامج الأعمال

Alexander Vetushinsky
Alexander Vetushinsky
Researcher, Faculty of Philosophy, Lomonosov Moscow State University, Russia
ايفان بوزيروف
ايفان بوزيروف
مؤسس مشارك ، منصة ميتافيرس دبليو 3 آر إلدز ، روسيا
دجافيد كخاطرى
دجافيد كخاطرى
مؤسس كلان في الهند
مواضيع الجلسة
  • الانسان
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