Organisers:
As part of:
  • Date August 27
  • Time
  • Hall Moscow Hall
  • Panel discussion

Press Play. Gaming for Pleasure and Urban Progress

After several decades of development, the video game industry has finally recognized its importance in the economy (games have overtaken cinema in terms of added value), culture (gradually being recognized as a separate art form), and the public imagination (virtual worlds create unprecedented ways of visualization). The main distinctive feature of gamification – interactivity – is its main applied advantage, making it possible to introduce a game element into the most diverse aspects of everyday life.

  • In which areas of urban life are gamification scenarios most realistic?
  • Which interactive solutions will attract the most new users?
  • What purposes will virtual spaces have?

Moderator

Ekaterina Filatova
Ekaterina Filatova
President of AVRA Association of AR/VR and Interactive Technologies

Speakers

Konstantin Negachev
Konstantin Negachev
Co-founder, VRT Group, Russia
Ekaterina Filatova
Ekaterina Filatova
President of AVRA Association of AR/VR and Interactive Technologie, Russia
Javed Khatri
Javed Khatri
Founder, Klan, India
Ivan Puzyrev
Ivan Puzyrev
Co-founder, Metaverse platform W3rlds, Russia
Alexander Vetushinsky
Alexander Vetushinsky
Researcher, Faculty of Philosophy, Lomonosov Moscow State University, Russia
Topics
  • Human
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